AI Insights · Timothy · April 2024
Top 5 2D Realistic Games on iOS in Spain - Q1 2024
Discover the performance trends of the top 5 2D Realistic Games on iOS in Spain during the first quarter of 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 2D realistic games on iOS in Spain demonstrated varied performance trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the market dynamics for these popular games.
Evony from TOP GAMES INC. saw its weekly revenue fluctuate, peaking at around $24K in late January and late February. Weekly downloads started at 2.9K at the beginning of January and experienced a low of 687 by the end of the same month, but recovered to 2.2K by the end of March. The game maintained a steady increase in active users, reaching approximately 18.4K by the end of the quarter.
Texas Hold'em Poker: Pokerist by KamaGames had a notable weekly revenue, peaking at around $14.4K in late January. Weekly downloads began at 1.7K and dropped to 401 by the end of January, but saw a resurgence to 1.3K by the end of March. The game’s active user base showed a gradual increase, ending the quarter with approximately 8K active users.
June’s Journey: Hidden Objects from Wooga demonstrated a strong revenue peak in late January at around $15.5K. Weekly downloads were relatively stable, hovering around 300-500 throughout the quarter. Active users saw a dip mid-quarter but recovered to approximately 9.9K by the end of March.
Sea of Conquest: Pirate War by FunPlus International AG had a notable revenue peak at around $12.4K in late March. Weekly downloads began at 3.5K in early January but declined to about 1.5K towards the end of the quarter. Active users showed an increase, peaking at around 3K in early March.
Zynga Poker ™ - Texas Hold'em from Zynga Inc. experienced variable weekly revenue, peaking at around $13.4K in early January and showing another peak at $8.7K in late March. Weekly downloads started at 1.3K in early January and dipped to 257 by the end of the month, but recovered to 730 by the end of March. The game maintained a high active user base, ending the quarter with approximately 39K active users.
For more detailed insights and data, visit Sensor Tower.